Candidate: Innominate


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In Eve Online

Character name
Corporation
CSM experience
None
Playing since
2003-05-08

In real life

Name
Location
Occupation
Age
0

Contact information

Twitter
Campaign thread
Evemail
Yes
Ingame convo
Yes
Email
No

Campaign statement

Eve needs more blood and less cowardfleets.

Nullsec should be livable by small groups and the mechanics which force the existence of the mega coalition should be fixed.

Eve PVE is a mess and should be one of the top priorities as far as getting the PCU counts back up. It's not enough to add or modify an existing PVE mechanic, a system is needed through which new PVE content can be added constantly.

Experience in Eve

I first played Eve immediately after release but quit shortly after. The game finally stuck for me when I joined Goonfleet in 2006.

Over the years I've done just about everything there is to do. Mining and mission running, incursions and a brief stint in wormholes. PvP ranging from solo to helping coordinate thousand man fleets. Managing logistics for the game's largest capital fleet and dealing with the IT necessities of the largest alliance in the game.

Today I'm the server admin, though I also deal with internal disputes by banning everyone involved. I also ran our capital/supercapital groups for some years.

Real life experience

Questions

What are the top three issues currently facing EVE and why?

The current sov system is a mess. Attackers require no commitment and so are free to harass sov holders from the safety of npc space with little risk to themselves. Just how bad this is can be seen not by the people who are currently dealing with it, but by the people who have abandoned nullsec because they cannot.

Eve PvE is the oldest thorn in the game. You won't find many people who say that any of it is interesting and yet it's the single biggest driver of player counts in any game. NPCs are boring to fight everywhere and incursions are ridiculous is faucets to boot. Mission runners are able to quickly memorize every mission they will face. It's not enough to just add yet another type of PvE, what we need is a PvE system that can be continually expanded. CCP should be able to have an intern cranking out new content weekly, this kind of thing shouldn't rely on long term expansions.

Before the rise of logistics, PvP was largely a slugfest. Ships would warp out as they could but for the most part it was a matter of which FC and which fleet could kill more of the opposing fleet faster. Since then, there has been a continual arms race between effective hitpoints and fleet alpha, steadily driving EHP higher and fleet sizes bigger to supply the needed alpha. The days of being able to take difficult fights and still get your licks in came to an end, today if you try that you wind up with a dead fleet and nothing to show for it. More recently we've seen the rise of the cowardfleet, the k/d ratio driven fleets which are built to get a couple of kills and run away the moment the fight starts to turn. Bring back the bloodbaths.

Why will you be an effective CSM member?

I have a solid understanding of the game and the interactions between its systems and the Imperium backing me.

In what way do you think the CSM can be improved?

By no longer tolerating NDA violations and dev leaks and working with the CSM instead of against them.

In your opinion, how can CCP keep EVE fun for as many players as possible?

It'll be unpopular but the single objective answer here is to make PvE fun.

A better answer would be to stop punishing the people who are the content generators.

If a player wants to get in touch with you, the best way to contact you is:

Eve mail works.

If you could choose the theme or content of one of the upcoming releases (expansions), it would be:

Bringing back the bloodbaths of old.