| The industry side of Eve needs more game design attention and should be a priority over all other areas of the game that need improvements. | | | | | |
| Improving low sec is the single most important thing for CCP to do and should be a priority over all other areas of the game that need improvements. | | | | | |
| 0.0 is most in need of further development, and should be a priority over all other areas of the game that need improvements. | | | | | |
| The core combat model of EVE lacks complexity and is too simple. | | | | | |
| All existing ships should get clearly defined, useful roles before new ships are introduced to Eve. | | | | | |
| Local chat should be changed to delayed mode everywhere. | | | | | |
| All existing Tech II BPOs should be converted into high run BPCs. | | | | | |
| CCP should commit one expansion cycle per year to an expansion that only contains improvements and fixes of existing content and mechanics. | | | | | |
| CCP should devote an expansion cycle to revamping the User Interface. | | | | | |
| Players should be able to modify the Eve user interface (for example: as is possible in World of Warcraft). | | | | | |
| Static income sources like Tech moons are a good game mechanic for creating conflict and wealth. | | | | | |
| 0.0 infrastructure should only be vulnerable to large fleets of organized players supported by (super)capital ships. | | | | | |
| Services on NPC stations in 0.0 should be vulnerable to attack. | | | | | |
| Income of 0.0 alliances should come from player activity in the space/territory owned by that alliance, rather than from a few major ISK faucets (such as moons). | | | | | |
| 0.0 Logistics (moving, managing and creating supplies) is too safe at the moment. | | | | | |
| Jump bridges and Titan bridges should be nerfed to reduce power projection. | | | | | |
| Capital ships should not be insurable. | | | | | |
| Supercarriers should be able to dock in appropriately upgraded Outposts. | | | | | |
| There should be a mechanic that forces supercapitals to commit to a battle, just as siege/triage mode does that for regular capital ships. | | | | | |
| CCP needs to change game mechanics so that blobbing is no longer effective. | | | | | |
| The CSM should oppose any further expansion of microtransactions in Eve. | | | | | |
| The CSM's primary role is to identify the good ideas generated by the playerbase and suggest them to CCP. | | | | | |
| The CSM election mechanics should be changed to limit the influence of organised voting blocs. | | | | | |
| The CSM should report to the community on it's activities and progress at least once a month via official channels (devblogs, eve online forums, etc). | | | | | |
| Mining should be the primary source of raw minerals in Eve. | | | | | |
| Level 5 missions should be available in high security space. | | | | | |
| Missions and exploration sites should be made more like PvP. | | | | | |
| The game needs more PvE (missions, exploration, etc) content. | | | | | |
| The low risk income potential in high security space (missions, incursions) is too high and should be reduced. | | | | | |
| Factional Warfare should include the various pirate factions (Guristas, Serpentis, etc). | | | | | |
| Roleplaying is not sufficiently supported in Eve Online | | | | | |
| Bombs should be usable in low sec. | | | | | |
| Medical clone costs should be greatly reduced. | | | | | |
| The war-dec system is unbalanced in favour of the agressor and should be changed to fix this. | | | | | |
| Invention and production should be made more profitable. | | | | | |
| Mining in its current form is boring and should be changed to be more challenging | | | | | |
| Player owned structures should get a major overhaul, even if this means less development time is left for other areas of the game. | | | | | |
| Pirating as a profession needs significant development attention from CCP. | | | | | |
| Suicide ganking should be a viable tactic and gameplay style. | | | | | |
| Tier 2 battlecruisers (Drake, Myrmidon, Hurricane and Harbinger) are overpowered and should be nerfed. | | | | | |