Match questions

Issue Strongly disagree Disagree No opinion
Don't know
Agree Strongly agree
The industry side of Eve needs more game design attention and should be a priority over all other areas of the game that need improvements.
Improving low sec is the single most important thing for CCP to do and should be a priority over all other areas of the game that need improvements.
0.0 is most in need of further development, and should be a priority over all other areas of the game that need improvements.
The core combat model of EVE lacks complexity and is too simple.
All existing ships should get clearly defined, useful roles before new ships are introduced to Eve.
Local chat should be changed to delayed mode everywhere.
All existing Tech II BPOs should be converted into high run BPCs.
CCP should commit one expansion cycle per year to an expansion that only contains improvements and fixes of existing content and mechanics.
CCP should devote an expansion cycle to revamping the User Interface.
Players should be able to modify the Eve user interface (for example: as is possible in World of Warcraft).
IssueStrongly disagreeDisagreeNo opinion
Don't know
AgreeStrongly agree
Static income sources like Tech moons are a good game mechanic for creating conflict and wealth.
0.0 infrastructure should only be vulnerable to large fleets of organized players supported by (super)capital ships.
Services on NPC stations in 0.0 should be vulnerable to attack.
Income of 0.0 alliances should come from player activity in the space/territory owned by that alliance, rather than from a few major ISK faucets (such as moons).
0.0 Logistics (moving, managing and creating supplies) is too safe at the moment.
Jump bridges and Titan bridges should be nerfed to reduce power projection.
Capital ships should not be insurable.
Supercarriers should be able to dock in appropriately upgraded Outposts.
There should be a mechanic that forces supercapitals to commit to a battle, just as siege/triage mode does that for regular capital ships.
CCP needs to change game mechanics so that blobbing is no longer effective.
IssueStrongly disagreeDisagreeNo opinion
Don't know
AgreeStrongly agree
The CSM should oppose any further expansion of microtransactions in Eve.
The CSM's primary role is to identify the good ideas generated by the playerbase and suggest them to CCP.
The CSM election mechanics should be changed to limit the influence of organised voting blocs.
The CSM should report to the community on it's activities and progress at least once a month via official channels (devblogs, eve online forums, etc).
Mining should be the primary source of raw minerals in Eve.
Level 5 missions should be available in high security space.
Missions and exploration sites should be made more like PvP.
The game needs more PvE (missions, exploration, etc) content.
The low risk income potential in high security space (missions, incursions) is too high and should be reduced.
Factional Warfare should include the various pirate factions (Guristas, Serpentis, etc).
IssueStrongly disagreeDisagreeNo opinion
Don't know
AgreeStrongly agree
Roleplaying is not sufficiently supported in Eve Online
Bombs should be usable in low sec.
Medical clone costs should be greatly reduced.
The war-dec system is unbalanced in favour of the agressor and should be changed to fix this.
Invention and production should be made more profitable.
Mining in its current form is boring and should be changed to be more challenging
Player owned structures should get a major overhaul, even if this means less development time is left for other areas of the game.
Pirating as a profession needs significant development attention from CCP.
Suicide ganking should be a viable tactic and gameplay style.
Tier 2 battlecruisers (Drake, Myrmidon, Hurricane and Harbinger) are overpowered and should be nerfed.
IssueStrongly disagreeDisagreeNo opinion
Don't know
AgreeStrongly agree

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